Ray Tracing Research and Papers
Nützliche Links über Research and Papers in Kategorie Ray Tracing:
See also:
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All-Frequency Shadows - Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. This gives good shadows. |
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Amorphous Phenomena Simulation - Papers describing various physically accurate simulations of complex amorphous phenomena such as smoke, fire, wind and melting at real time frame rates using standard PCs and graphics hardware. |
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Animation and Rendering of Complex Water Surfaces - Douglas Enright, Steve Marschner and Ronald Fedkiw describes a method designed to produce visually plausible water effects, for example the pouring of water into a glass and the breaking of an ocean wave. |
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Efficient Image-Based Methods for Rendering Soft Shadows - Presents two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources: Layered attenuation maps and coherence-based raytracing. Authors: Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laurent Moll. |
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Eric Haines' homepage - Links, PowerPoint slides from talks, publications and imagery mostly relating to ray tracing and nearby subjects. |
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Henrik Wann Jensen's Publications - A list of publications mainly about Photon Mapping, Global Illumination and rendering natural phenomenon such as fire, skin and smoke. |
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Jules Bloomenthal Published Papers - Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface Polygonization, Convolution Surfaces and Transformations and Geometry. |
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Metropolis Light Transport - Eric Veach and Leonidas J. Guibas describes a method for solving the light transport problem that performs especially well on problems that are usually considered difficult, e.g. those involving bright indirect light, small geometric holes, or glossy surfaces. |
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Prof. Dr. Alexander Keller - Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods for transport equations and wavelets and the lifting scheme. |
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Radiance Technical Papers - Various papers describing the free radiance highly accurate ray-tracing software system for UNIX computers. |
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Ray Tracing Bibliography - Over 700 bibliographic references and some 300 abstracts from ray tracing related papers and books. Not updated since 1999 but much of the information is still useful. |
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Ray Tracing on Programmable Graphics Hardware - Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability of the graphics pipeline and explain how ray tracing can be mapped to graphics hardware. |
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Smoke Simulation for Large Scale Phenomenas - Nick Rasmussen, Duc Quang Nguyen, Willi Geiger and Ronald Fedkiw presents an efficient method for simulating highly detailed large scale participating media such as nuclear explosions. |
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Visual Simulation Group, University of Utah - Projects cover terrain modeling, interactive ray tracing and perception of images. Member list, publications, link collection and various resources such as spectral data for natural materials. |
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Volume Graphics: Field-based Modelling and Rendering - A PhD thesis in PDF format, introducing new volume graphics concepts. Includes background reviews of volume visualization and graphics. Also includes a specification of the vlib volume graphics API and describes volumetric ray-tracing. [PDF] |
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